Project name: Film! That! Science!
Driving question: How is science used in the movies?
Outcome: Documentary movie
science's relation to: setting the mood, stunts, and special affects.
Information organizer: symbaloo
Movie plan:
3 individual movies (one from each group) explaining their topic, put together into one big movie by
1-2 editors. at end of movie we will show a clip of a movie and compare it.
effects: rosario, cooper, sophie, hanna
setting the mood: sarah, frances, austin,
stunts: harrison, alex, jack, greyson
jobs:
-info organizer
-camera man x3
-prop manager
-director
-video editor
-special effects manager
-actor (everyone)
-key grip
1. Cooper: Director
2. Rosario pyro-technician
3. Hanna: Prop manager/cameraman
4. Sophia: Editor
1. Harrison: special effects manager/prop manager
2. Jack: camera man
3. Alex: group editor
4. Greyson: Group director, info organizer, Editor
1. austin: Cameraman
2. Kevin:
3. Frances: everything
Experts:
-steve wolf
-mytbuster
-Bill Novey
-christopher nolan
-Michael Bay
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1.
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Creativity and Innovation
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Students
demonstrate creative thinking, construct knowledge, and develop
innovative products and processes using technology. Students:
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a.
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apply existing knowledge to generate new ideas, products, or processes.
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b.
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create original works as a means of personal or group expression.
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c.
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use models and simulations to explore complex systems and issues.
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d.
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identify trends and forecast possibilities.
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2.
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Communication and Collaboration
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Students
use digital media and environments to communicate and work
collaboratively, including at a distance, to support individual learning
and contribute to the learning of others. Students:
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a.
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interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.
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b.
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communicate information and ideas effectively to multiple audiences using a variety of media and formats.
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c.
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develop cultural understanding and global awareness by engaging with learners of other cultures.
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d.
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contribute to project teams to produce original works or solve problems.
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3.
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Research and Information Fluency
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Students apply digital tools to gather, evaluate, and use information. Students:
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a.
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plan strategies to guide inquiry.
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b.
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locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.
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c.
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evaluate and select information sources and digital tools based on the appropriateness to specific tasks.
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d.
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process data and report results.
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4.
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Critical Thinking, Problem Solving, and Decision Making
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Students
use critical thinking skills to plan and conduct research, manage
projects, solve problems, and make informed decisions using appropriate
digital tools and resources. Students:
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a.
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identify and define authentic problems and significant questions for investigation.
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b.
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plan and manage activities to develop a solution or complete a project.
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c.
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collect and analyze data to identify solutions and/or make informed decisions.
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d.
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use multiple processes and diverse perspectives to explore alternative solutions.
5.
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Digital Citizenship
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Students
understand human, cultural, and societal issues related to technology
and practice legal and ethical behavior. Students:
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a.
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advocate and practice safe, legal, and responsible use of information and technology.
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b.
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exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
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c.
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demonstrate personal responsibility for lifelong learning.
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d.
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exhibit leadership for digital citizenship.
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6.
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Technology Operations and Concepts
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Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:
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a.
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understand and use technology systems.
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b.
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select and use applications effectively and productively.
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c.
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troubleshoot systems and applications.
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d.
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transfer current knowledge to learning of new technologies.
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A documentary movie
explaining each topic (effects, stunts, and setting the mood) in four
separate segments. The last segment will include movie clips and
comparisons on how they show what we explained. |
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